Broken Meeple Videos - Pandemic: Rising Tide

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In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work. Co-designed by what might as well be my arch nemesis, how do I take to the latest offering in the Pandemic franchise that will never die?



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Broken Meeple Videos - First Martians Review

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NOTE - I'm aware that I missed a cut at 9:15 - apologies!! That's a first and I will hope, a last blunder!!! Maybe it was Martian Sickness getting to me!!

Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last. It had a messy upbringing and doesn't seem to be getting as much buzz as expected. Why is that? Are people being too harsh or are there some important points to be aware of?



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Broken Meeple Videos - Keyper Review

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Keyper has similar traits to the earlier Key games: Game actions are positive and constructive, not destructive; player interaction is through the game mechanisms not direct, and like Keyflower, the previous game in the series, there is a lot of player interaction.

But there is one thing that infuriates me with this game.........



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Broken Meeple Videos - Unlock: Mystery Adventures Review

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Unlock! Mystery Adventures features three new "escape room" scenarios that you can play on your tabletop. Relax, this is Spoiler Free/Lite. I've started to get into Escape Rooms a lot more now, both in games and in real life. EXIT and Unlock are my favourites. The first Unlock series was a good package although it had issues with the final scenario. This version manages to have the best and the worst scenario to date. . . . which ones are which?



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Broken Meeple Videos - Charterstone (Solo) Review

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THIS REVIEW IS IN TWO SECTIONS. THE FIRST IS SPOILER FREE. I WILL GIVE PLENTY OF WARNING WHEN IT GETS TO SECTION 2 WHICH IS SPOILER RIDDEN. 20:28 - Spoiler Review Legacy seems to be the go-to phrase now to get your game hyped beyond belief. However I'm not fooled. Not every game that puts that word on their cover is a masterpiece just by default. Stonemaier Games has had a variable track record - I'm not the biggest fan of Euphoria or Between Two Cities, but Scythe and Viticulture are in my Top Ten of all time. So a "build it yourself" Euro that you play 12 games of and create your own unique board? Ok that sounds pretty good, but did it live up to the hype?



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Broken Meeple Top Ten - Expansions of 2017

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As a side arc to the Top Ten of 2017 I felt that some special mention needed to go out to the unsung heroes that are expansions. I always love a good expansion to a great game and here are 10 picks of those that I feel made significant differences to their respective games. If you don't want to hear the intro or honorable mentions then skip to 05:15.



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Broken Meeple Top Ten - Games of 2017

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As we end what has been a hit and miss year for me and board games, we reflect on the best of the best! I didn't find 2017 to be as great as other years, but there were still a decent amount of games to pick my Top Ten from. Did your favourite make the list? Are you angered that Gloomhaven didn't come close? 



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Broken Meeple Videos - Alien Artifacts Review

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"Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards, Alien Artifacts offers players many scoring strategies and great replay-ability."

That's a bold claim - I'll be the judge of that!

Last review before I take a break for a few days for Xmas shenanigans! Have a great Xmas and I'll see you in time for the end of December where you can look forward to my Top Ten of 2017!



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Season 2 Episode 22 - XMAS!

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2017 draws to a close and it's time to reflect on the year as a whole. In addition I'll also be giving my initial thoughts on Keyper and Charterstone (only spoilers will be 1st game only but skip if you don't want to hear anything) as well as introducing a brand new segment where I talk about a game I've owned for years to see whether it's stood the test of time.



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Broken Meeple Videos - Scythe: The Wind Gambit

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Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).

• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.

How do these change the game? Find out now!



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