Broken Meeple Reviews - #7 - Scythe

One of the most hyped Euro games ever - and to be fair, it's designed by the best Kickstarter publisher out there, Stonemaier Games so it has every right to be. Now I hate it when hype attaches to a game and everyone bases their opinion on hype alone. So it's time I played this game and made up my own mind. Can it possibly live up to the hype and whether it does or not, do I think this is a good game? 



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Targi Review - Dates Taste Good With Salt & Pepper

I think if there was a Top 10 for longest awaited games, this would be near the top. Targi I only heard of when it got mentioned a few times on The Dice Tower by Zee Garcia as a really good two player game. Now normally I rarely get two player games to the table so I glossed over it, but as I heard more about it I became interested to try it out. One snag. It was out of print, had been for some considerable time and nobody I knew in the Western Hemisphere owned it. I presumed it was a lost cause and took no further notice. . .

Until I finally met someone who did own Targi, thanks be to the girls at The Game Shelf (#plug). I was shown it and my first impressions were positive, but of course reviewing a game takes more than one play and it was still out of print so I added it to my list of played games and again took no further notice. . .

Until Targi came back into print (seriously I should stop giving up so easily) after all this absent time. Maybe it was Vasel's Law who knows, but once I saw it on the releases list I immediately made a request for it. This is essentially a review almost 2 years in the making and it's high time it was brought to a conclusion.




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Guildhall: Fellowship Review - Reprint, Re-Paste & Tweak

I never got to try Guildhall before and it wasn't just due to the horrible box cover as some would say (seriously the guy holding the pig is just creepy). It was mainly because it didn't sound much different from most combo card games and on top of that, nobody owned it. It really didn't get a lot of buzz yet players who had it liked it. Never saw it on 2nd hand sales so whoever owns it must be hanging on to it for dear life or perhaps it just never sold that well. Doesn't stop Sam Healey loving it on the Dice Tower, he's kind of the Guildhall champion in that regard.

One thing that was apparent was the lack of any theme. You could remove the theme entirely and it would make no difference to the game play, it was essentially like Dominion. And it wasn't even a fun theme, random medieval characters. Now it's been revised with a new fantasy theme, but I don't even need to explain it below you know that it's just generic pasted fantasy and has no relevance here, but that's not the reason you're reading this review, you want to know how it plays. And I'm coming in from the perspective of someone brand new to Guildhall so even though I've done my research on the old version, I'm not going to be tarnished with my views on it.



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Naruto Shippuden: The Board Game Review - Me Sad No Jutsu!

There's only one anime show that I currently watch and that's Naruto Shippuden. I've watched the old classics like Dragonball Z, Trigun, Hellsing and even the original Naruto series in full, but right now, I've only got the time for Naruto Shippuden and it doesn't seem to want to ever end (seriously can we stop it with the filler episodes please?). I love the ninja setting, I love the variety of characters and I especially love the music.
However Anime's don't often translate well into board games. Naruto's first outing in the UK was the recently released deck-building game, which hasn't had a great deal of buzz. Other board games using an Anime license are practically unheard of or worse, never spoken of in gamer conversation, and so they are generally restricted to the video game market.
Here we have another attempt to break this trend with the official Naruto Shippuden: The Board Game, published by Yoka Board Games. I had no idea this was in the pipeline until I saw its release and at first glance I could certainly see that it was going to stay true to the series, but will it be just another licensed game that gets forgotten?
Check out the full guest review on Games Quest!


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Mysterium: Hidden Signs Review - Mystery Inc.

Dixit and Cluedo mixed into one game - Mysterium was a great idea with a unique theme that sat very well with me upon my first few plays. Making Cluedo a co-op experience and extracting the fun party atmosphere of Dixit into a deduction game, this was a solid case for innovation in board games. Now I know that technically Portal came out with the Polish version first, but I've preferred the aesthetics of the Asmodee reprint personally.

However despite the decent amount of variety in the game, I have felt that it needs a boost once you've played it enough so you don't get bored of the same old cards turning up all the time. So cue a case of printing money with an expansion and we've got Hidden Signs.

Not a great deal to talk about with this, so I'll get stuck in now. Is this a must-have for Mysterium or can you leave the ghost to slumber?


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Agricola: Revised Edition Review - Let Them Get Their Own Food!!

For a long time Agricola was hailed as one of the kings of Euro games and to be fair it still is, holding on to its high spot on the BGG rankings, which yeah I know isn't exactly the gospel truth of how good a game is these days, but it was a decent Euro none the less and I enjoyed it despite having some issues with it, which I'll get on to later. Then Uwe Rosenberg released a second heavy farming game almost like an indirect sequel in the form of Caverna: The Cave Farmers (and the award for most pointless tag line title goes to . . . seriously publishers, stop it) and I immediately exchanged Agricola for Caverna and didn't look back.

Why? Well three reasons. Caverna gave me the ability to follow my own path to victory. No longer did I have to balance my farm with a piece of everything to do well. Want to completely ignore grain/vegetables and rear your own Animal Farm? Then do so and be rewarded. And on top of that, even though you had to feed your people, it was never so dominating over the game that you forgot that the game was about building a farm in the first place. Lastly the change from the improvement/occupation cards to room tiles. Many argued that that was a bad change, but there was still plenty of variety in those tiles, hell I've still yet to use every one of them. But I welcomed it because as much as the cards provided more variety, they were horribly imbalanced in the base game and it only got worse as expansions got thrown in. So you were forced to draft and all that did was extend the game time by 20 minutes. At least the room tiles were available to everyone from the get-go and I've had victories with a variety of them.

But Agricola is back with a new and improved version in the Revised Edition. Changes in components, graphic design, a player removed and new cards taken from Agricola's history of expansions. Sounds like this deserves a revisit - can Caverna still hold the crown for me or will Agricola rise up to take it back? The Battle of the Farmers commences. . . . . . yeah it's not as cool as Game of Thrones's version but what can you do?



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Broken Meeple Reviews - #6 - Onitama

I used to play Chess for my town in my teenage years so I really enjoy a good abstract game from time to time. It scratches that itch for a duel with no luck involved without having to take 4+ hours like some games I could mention! This is the new release from the Dice Tower Essentials line which has taken the US by storm and is having a similar reception here. So let's find out what's what and whether this is a collection sitter for me.



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Crisis Preview - Kickstarter - It's A 12 Storey Crisis. . . .

I very rarely do Kickstarter reviews, but occasionally the odd one slips the net whether by polite request or a keen interest in the game to begin with. I much prefer to have the finished product to hand when doing a review. In this instance with Crisis, the reasoning is down to Paul Grogan setting me up and also a keen interest in the game to begin with. Side note, did you know Crisis is derived from the Greek word "krisis" meaning "turning point in a disease"? The more you know.....
I was introduced to Ludi Creations at the UK Games Expo and eventually after a long search for a table (looks like even with the increased floor space we need more gaming tables) I sat down with several other local bloggers and we played through a full game of Crisis from beginning to end, with a full rules explanation and a chance to give our feedback. Please note that this is a product Pre-Kickstarter so even though some of the component/art production is finalised, not all of it is. Also bare in mind that I've played the game once so this is more of a preview/first impression. And finally as a word of warning, you might want to do a quick search for "Crisis" and "Blackadder" - just saying. . . 

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Broken Meeple Reviews - #5 - Pandemic Legacy

Sorry it's been so long - well before I go on my cruise, I'll get some more prepared for you while I'm away! How about that? For starters, let's talk about Pandemic Legacy finally - does this rekindle Pandemic for me after I left the original behind, does it deserve a #1 spot on BGG and is the finite life a downer or nothing to worry about?
Also note, for the nit-pickers, the ten minute clock does not include music intros and endings! ;-)


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Episode 46 - Let's Play It Again!

How many times have you played your favourite games? Well you can find out what games I've played the most in my Top 10 Played Games.

On top of that I give my first impressions of We Didn't Playtest This At All and the new changes in the second edition of Pursuit of Happiness and give my reasons for why I departed from the Game of Thrones Second Edition LCG in my "One More Game?" segment.



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Legends of Andor Review - They Will Be Remembered!

If there's one thing I appreciate in a board game it's good artwork. I know that sounds very superficial, but if a game is going to immerse you within it it needs to lend a helping hand to your imagination. You hand me something that looks like "Spreadsheet - The Game" and it's going to take a lot to draw me in. Now that doesn't mean it has to be astounding, gorgeous artwork, but it has to fit the theme and be vibrant. Many rag on my favourite, Sentinels of the Multiverse for having poor artwork. Now while I admit it's not worthy of an award and can see why people would disapprove, I still like it. It's vibrant, colourful and paints the theme of early 20th century comic strips perfectly. It does enough to get my mind imagining actual fight scenes taking place albeit with a Marvel MCU budget!

But of course when you get artwork that not only fits the theme, but looks astounding, it's a joy to stare at. Michael Menzel goes down as my favourite board game artist putting in such immersive detail into all that he does. Pillars of the Earth is used for my Portsmouth On Board event picture because I just think it looks that fantastic and I will defend that a fully set up game of Pillars combined with Stonemaier's Resource Chest tokens is the best looking game in existence. So knowing that he's the designer of Legends of Andor means I can already tick off one box on the list, but can he design as well as he can draw? Hints of story telling progression, "teach as you play" rules and Fantasy Flight Games give me hope. In my time they may not be heroes, but if they succeed. . . they will be remembered. . . as . . . legends!!



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