Vengeance Review - Revenge Is Never A Straight Line

Hold up, where's the Vengeance video?! Well on a recent podcast I mentioned that I need to get my work/life balance in check and part of that means not trying to do 6 videos a week every week for every game that looks even remotely good! Trust me, as a hobby, it's a difficult task. So I want to balance videos with written reviews and it will essentially be a personal "play by ear" thought process as to what games I believe are popular/complex enough to warrant a full video discussion. Plus some people have requested some more written content so I'm pleasing both worlds. Now with that out of the way. . .REVENGE!!

Any game that comes out where it's a giant box full of miniatures, I always have a slight worry. Ever since the days of Zombicide and CMON blitzing us with giant Kickstarters, there seems to be an evergrowing trend of these types of games now. And usually the issue I've found is that they don't differentiate enough from each other or rely too much on the quality of their miniatures over the quality of the mechanics or even theme in some cases. Vengeance from first appearance gave me that Zombicide-esque vibe. But the theme was infinitely more appealing and one I don't believe I've seen represented before. Could Vengeance be something new and fresh?



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Broken Meeple Videos - Bunny Kingdom Review

One of the most bizarre themes to see in an area control game, but it makes a refreshing change from vikings! :P IELLO is known for great gateway games, high quality production and light themes, so does Bunny Kingdom continue the trend?



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Bloodborne Guest Review - That Still Only Counts As One!

OK, straight up, I’ve never played Bloodborne. I barely know about it. I know it’s an impressive looking, very dark, very difficult 3rd person action game where you go and slay some admittedly, impressive looking monsters  with lots of blood and gore – sounds cool really, maybe I should go download it!
So when Bloodborne: The Card Game was announced, I didn’t go nuts for it. Eric Lang as a designer was interesting though as usually his games are more “grandios” style behemoths with a ton of miniatures or plastic in some form or another. So a small card game seemed outside of his comfort zone. And Cool Mini or Not’s for that matter – not a single miniature in the box – mind blown!
What actually drew me to Bloodborne was the claim about it being a shortened version of Cutthroat Caverns, an entertaining semi co-op game I used to own where you battled monsters in a dungeon, but while screwing over other players at the same time. Essentially you played a giant game of kill-stealing and it was great fun, though very fiddly in places, a bit too long and chaotic as hell with too many players. I eventually sold that game to make room for others, but I wouldn’t say no to a shorter, more compact alternative. Does Bloodborne fit the bill?
CHECK OUT THE FULL REVIEW AT GAMES QUEST HERE!

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Broken Meeple Top Ten - Games of 2015 (Retrospective)

You requested this so I answered! I'm going to do 4 videos on this, covering 2016 all the way to 2013 when I first started blogging. How have my tastes changed in that time? Let's continue with 2015!!



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Not Alone Guest Review - I Always Feel Like Somebody's Watching Meeeee!

Most hidden movement games have a bunch of players hunting down one poor soul or bad guy. It's not often that the concept gets flipped on its head and has one hunting down all the others such as Not Alone. The only issue with a lot of hidden movement games is the length - they can go on a bit if the hidden party is adept at what they do or even in general. Fury of Dracula and Letters from Whitechapel are classic examples where you're going to be sitting there for a while before you finish.
Not Alone was a surprise hit at Essen Spiel a couple of years ago - nobody saw it coming, it just turned up and made a big splash, enough that even I acquired it at the time. So I've had a fair amount of experience with the game to see how it's stood the test of time.
Am I still holding on to my copy or did the love fade over time?
Check out the full guest review on ZATU GAMES!






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Custom Heroes Guest Review - Tricky Trick Taking

Mystic Vale brought us the “card crafting” mechanic – a revolutionary new way of putting a spin on traditional deck building. Rather than build a deck, you build the cards themselves. So you never end up with more cards, just better looking ones! This worked well in Mystic Vale despite AEG demanding a heftier than appropriate price tag for the expansions that came after it. But I was looking forward to more games that would use this mechanic and so we have Custom Heroes.

Check out the full review on Games Quest!



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